Buildings

Buildings reflect how strong your base is with extra perks that come with upgrading them. Most buildings are upgradeable with only several buildings being not upgradeable, namely the Rifle Range. Aside from being upgradeable, they can also be boosted to give the base extra defensive or offensive boosts.

Buildings are also split into two groups; inside the wire (urban), and outside the wire (rural).

Normal Buildings: Specialty Buildings: Core Buildings: Operational Buildings:  Other Buildings: 
 * Farm
 * Oil Well
 * Iron Mine
 * Quarry
 * Bank
 * Training Grounds
 * Hospitals
 * Headquarters
 * Prison
 * Death Row
 * War Room
 * Radar
 * Trading Post
 * Wall
 * Research Facility
 * Armoury
 * Hall of Heroes
 * Embassy
 * Warehouse
 * Arsenal
 * Biotech Lab
 * Combat Lab
 * Covert Ops Center
 * Memorial
 * Graveyard
 * Black Market
 * Monument
 * Vault
 * Speed Up Factory
 * Mobile Ops
 * Troop Academy
 * Assault Vehicle Hangar
 * Rifle Range